Centre for Games and Play

General

Learning through Games: Moving Goal Posts in Educational Game Design

In the symposium “Games for Learning: Moving goal posts in educational game design”, scholars from a variety of disciplines as well as industry professionals met to discuss strategies for the developments and use of games in the classroom. As the educational potential of games depends on the age group targeted as well as the infrastructural…

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Ecogames: Game Research meets Sustainability

Environmental impact of games 16 February 2017. In the symposium Ecogames: Game Research meets Sustainability, game designers and scholars from a variety of disciplines came together to discuss the impending impacts of climate change and possible ways to counter this. The main focus during this symposium was on how ecogames and their characteristics can help…

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Joost Raessens travels to China to establish connections among possible partners in the field of serious gaming

Joost Raessens recently visited Beijing (China) in order to establish connections among possible partners in the domain of creative industries (universities, academies, companies), particularly in the field of serious gaming. International Collaboration The initial reason for this trip was the Chinese-Dutch Joint Scientific Thematic Research Programme (JSTP), an NWO research programme that enables bilateral collaboration…

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Persuasive Gaming GAP research project at Control Conference 2015

The Persuasive Gaming in Context project, in which GAP researchers Joost Raessens and Teresa de la Hera are involved, was one of the five projects selected to be pitched at the Research Showcase of the Control Conference 2015, Holland’s premier game development event, organised by game dev publication Control. The Research Showcase is a session…

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Game companies and researchers see potential of serious games

On 22 May, a Friday afternoon, the Nest, the cradle of entrepreneurship at the Heidelberglaan, was crowded. In a ‘Science Meets Business’ seminar researchers from the focus area Game Research (Utrecht University) and various market participants gathered to discuss game research and how they could cooperate in this field. Present were large serious game companies…

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