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Centre for Games and Play

Publications

20182017201620152014

2018

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  • van Vught, J.F. & Glas, M.A.J. (2018). Considering play: From method to analysis. Transactions of the Digital Games Research Association (ToDIGRA), 4 (1).
  • Raessens, J.F.F. (2018). Ecogames – Playing to save the planet. In Torsten Meireis & Gabriele Ripl (Eds.), Cultural Sustainability: Perspectives from the Humanities and Social Sciences Routlege.
  • Werning, S. (2018). Remediating ‘cinematic’ modes production and distribution in the work of David Cage. In Marcel Schellong, Alexander Schlicker & Tobias Unterhuber (Eds.), Nach dem Kino – vor dem Spiel. – Das Computerspielwerk von David Cage und die Medienkultur Münster: LIT Verlag.
  • Werning, S. (2018). Modding as a strategy to (de-)legitimize representations of religion in the Civilization franchise. In Andrew S. Ross & Damian J. Rivers (Eds.), Participatory Digital Cultures and Contemporary Discourses of (De)Legitimization London: Routledge.
  • Werning, S. (2018). Analytical Game Design. Game-making as a cultural technique in a gamified society. In Rene Glas, Joost Raessens, Sybille Lammes, Michiel de Lange & Imar de Vries (Eds.), The Playful Citizen: Knowledge, Creativity, Power Amsterdam: Amsterdam University Press.
  • Werning, S. (2018). Conceptualizing Game Distribution – Kickstarter and the Board Game ‘Renaissance’. La valle dell’Eden/East of Eden (31).
  • Werning, S. & Koubek, Jochen (2018). Computerspiele als kosmopolitisches Medium. Cosmopolitan Cinema Marburg: Schüren Verlag.
  • de Lange, Michiel. (2018). “Playful city making: the citizen as urban planner in the smart and social city.” In The Playful Citizen: Power, Creativity, Knowledge, edited by René Glas, Sybille Lammes, Michiel de Lange and Joost Raessens. Amsterdam: Amsterdam University Press.

2017

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  • van Vught, J.F. & Glas, M.A.J. (2017). Considering play – From method to analysis. Proceedings of DiGRA 2017 (19 p.).
  • Glas, M.A.J. () Advisor Mediawijzer.net Internet of Toys: Een nieuw speelveld
  • Gekker, A., Glas, M.A.J. & de Smale, S. (2017). Island of science – Go Go Gozo – a playful field course. Game Research Magazine, 2017 (Special publication), (pp. 41-43).
  • de Vos, Jesse, Glas, M.A.J. & van Vught, J.F. (26.10.2017). Let’s play game exhibitions – A curator’s perspective. Video Game Art Reader, 1 (1), (pp. 81-88).
  • Glas, M.A.J., van Vught, J.F. & de Vos, Jesse (2017). Let’s play game exhibitions. Video Game Art Reader, 1 (1).
  • Glas, M.A.J., van Vught, J.F. & de Vos, Jesse (2017). Playing the archive. Game Research Magazine (Special Publication), (pp. 48-50).
  • Glas, M.A.J., de Vos, Jesse, van Vught, J.F. & Zijlstra, Hugo (2017). Playing the archive: Let’s Play videos, game preservation and the exhibition of play. In Csilla Ariese-Vandemeulebroucke, Krijn Boom, Angus Mol & Aris Politopoulos (Eds.), The Interactive Past: Archeology, Heritage & Video Games (pp. 135-152). Leiden: Sidestone Press.

2016

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2015

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2014

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