Centre for Games and Play (ARCHIVED VERSION)

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Think Design Play: DiGRA 2011 Conference papers online

The digital conference proceedings of the Think Design Play: DiGRA 2011 Conference, held recently in Hilversum here in The Netherlands, are now online. We were fortunate that many papers of our team, our affiliated researchers and (former) students were accepted. Here’s an overview:

Lammes, Sybille – “The map as playground: Locationbased games as cartographical practices” (INFO/Full Text)

Glas, René – “Breaking Reality: Exploring Pervasive Cheating in Foursquare” (INFO/Full Text)

Rao, Valentina – “How to Say Things with Actions I: a Theory of Discourse for Video Games for Change” (INFO/Full Text)

van Meurs, Richard – “And Then You Wait: The Issue of Dead Time in Social Network Games” (INFO/Full Text)

van Zwieten, Martijn – “Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters” (INFO/Full Text)

Nieborg, David – “The winner takes all: Standardization and console games” (INFO/Full Text)

van Roessel, Lies, with Jeroen van Mastrigt – “Collaboration and Team Composition in Applied Game Creation Processes” (INFO/Full Text)

Jacobs, Melinda, with Tanja Sihvonen – “In Perpetual Beta? On the Participatory Design of Facebook Games” (INFO/Full Text)

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