Alumni
2018 – 2017 – 2016 – 2015 – 2014 – 2013 – 2012 – 2011 – 2010
2008 – 2007 – 2006 – 2005
2018
– Michel Ottens (RMA), Finding words for how video games move us. Interpreting games as motion systems in Erin Manning’s process ontology terms
– Charis Papaevangelou (MA), “Play, Connect, Create”: Delineating Valve’s Steam Platformisation Strategy Through its Affordances
– Dennis Jansen (MA), Fandom, power, and the library: The fannish creation of paratextual archives for The Elder Scrolls
– Brian de Lint (MA), Loss, Guilt, and Restless Dreams: Representing the complex emotions of grief through gameplay and narrative in Silent Hill 2
2017
– Eline Oosterloo (MA), A Let’s Player’s Playful Attitude in a YouTube community.
– Bjorn Vredenberg (MA), Signposting, Mise-en-Scene, and Environmental Storytelling. Understanding signposting as navigational tool from a procedural and play-centric approach. (link)
– Sophie Winkels (MA), The habituated gamer. A qualitative research into the relation between the procedural rhetoric of gameplay and the habituated schema’s of video game players
– Femke Geerts (MA), Saving the Game is Shaping the Game
2016
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– M.K.S. Dekker (MA), Affect Theory and Serious Games: Using Affect Theory to Analyse How Emotions are Triggered Through Serious Games.
– A. Kerpitsopoulou (MA), Gaming to change the world? Serious Games and the refugee crisis.
– Richard Pesch (MA), Playfully Adopting a Virtual Reality: A research into the way how play has manifested during the appropriation phase of the Oculus Rift
– B.G. Markus (MA), Gamedesigner spelen: speelse participatie in Super Mario Maker.
– B.J.S. Rijk (MA), Watching the Game: How we may Understand Let’s Play Videos.
– Geert Verhoeff (MA), Professionalization of esports broadcasts: The mediatization of Dreamhack Counter Strike Tournaments
– Jasper van Vliet (MA), The Construction of Good and Evil through Procedurality, Narrative and English Accents in Ratchet & Clank: Quest for Booty and Sly Cooper and the Thievius Raccoonus
2015
– S.J. Kattenberg (MA), Biopolitical Games: Identifying Obscured Mechanisms in Applied Games.
– J. Visser (MA), Flappy Bird: vreemde eend in de bijt. Een kritische discoursanalyse van de journalistieke duiding van Flappy Bird.
– Jantine van den Berg (MA), “Game Over? Een Onderzoek naar het Conserveren van Arcadegames”.
– Wouter Kevelam (MA), “De Discursieve Constructie van Serious Games tijdens de Games for Health Conferentie”.
– Lara Coomans (MA), “Freaking Physics: Glitching as an Emergent Propery in Modern Video Games” (link)
– Niels van der Grift (MA), “Commodification of play in the mundane circle. A study of the political-economic use of housing in the MMORPG Wildstar”.
– Joeri Taelman (MA), “Playing with the script: Super Smash Bros. Melee. From a casual game to a competitive game”.
– Laurens Kraaijenbrink (MA), “Playing with Play: Using Expansive Play to Create New Meaningful Experiences in Miami Hotline” (link).
– Stephanie de Smale (MA), “Level Up: A Media Archaeological Study on the Rhetoric of Progress About Serious Health Games”. (link)
– Thomas dos Reis Faria (MA), “Streaming Live from The Playroom! Media Identity, Design and Trojan Horses”
2014
– Bob Hollanders (MA), “The Free-to-Play Game Commodity” (link).
– Niels Hoogendoorn (MA), “Who’s Indie Now? Classifying Indie in the Game Industry” (link)
– Rens Lohmann (MA), “Shared Play with the Push of a Button: a Mixed-Methods Analysis of Sony Playstation 4’s Share-Platform” (link)
– Wing Chin (MA), “Gaming with(out) Barriers: Toegankelijkheidsrichtlijnen en het Spelen van Games met of zonder Beperking”. (link)
– Sebastiaan Schutijser (MA), “A(A)ffordances: Tracering van Affordances in Online Poker Software” (link)
– Suk Ting Tang (MA), “Gamen met de smartphone: een immersieve bezigheid? Een case study naar het ervaren van immersie door casual playing” (link)
– Nick van Someren Brand (MA), “Games of our Lives: Self-tracking als een nieuwe vorm van gaming” (link)
– Erik Welleweerd (MA), “De rol van “the other” in militaire FPS videogames: Een kritische discoursanalyse van de mediacontroverse rondom de release van Medal of Honor” (link)
2013
– Suen de Andrade e Silva (RMA), “The Presentation of Self in Everyday Play: On Actor-Networks and Identity Performance in Facebook Games” (link).
– Terry Guijt (RMA), “Female and Evil: The Role Gender Plays for Villains in Adventure Games” (link).
– Arriën Post (MA), “Clicking and Shooting for Hearts and Minds Soft Power and Military Serious Games” (link).
– Klaas-Pieter Oosterhof (MA), “Replay! Gamemuziek, immersie en herhaling” (link).
– Willem Olderaan (MA), “De Ontwikkeling van Applied Games voor het Onderwijs” (link).
– Joerik van Ditmarsch (MA), “Video Games as a Spectator Sport” (link).
– Benno Veenis (MA), “Achieving Narrative: The Cyberbard and the Narrative” (link).
2012
– Alex Gekker (RMA), “Gamocracy: Political Communication in the Age of Play” (link).
– Martijn van Zwieten (RMA), “Video Games Literacy: A Theoretical Framework” (link).
– Abby Waysdorf (RMA), “After the Match and Beyond: Football Fanfiction and the Mediatization of Football” (link).
– Jesse Zuurmond (MA), “World At Play: An Argument For An Analytical Perspective Of Playfulness And Playability” (link).
– Sarah Wissink (MA), “Spelen binnen de Hybridisering van het Bestaan” (link).
– Ruud Koorevaar (MA), “Ludified Culture: Gamification” (link).
– Tim van Polen (MA), “Dit waren games. Computergames als cultureel erfgoed” (link)
– Fenny Hsueh (MA), “Seriously made: de eerste creatieve ontwerpprocessen en de idea generation-fase in serious games” (link).
– Lesley van der Laar (MA), “It’s not dangerous to go alone. The potential of digital media for treating panic disorder” (link).
– Eline Muijres (MA), “(Un)real! The Role of Fantasy and Reality in Applied Games” (link).
– Thomas van Doorn (MA), “De Ethiek van Gamification: Een Bemiddeling in Ons Leven” (link).
– Eric Alberts (MA), “The Kinect Effect: Tracing the Constituents of a Technical Artefact” (link).
– Jaap van der Velden (MA), “Het gebruik van voice-over in videogames” (link).
– Thomas van Manen (MA), “Spel aan het werk – De explicitering of commodificatie van mediaplay? (link).
– Marijn van Herpt (MA), “FPS (Flow Person Shooter): de gewelddaad als spelmechanisme en flow” (link).
– Marja Silvertant (MA), “All Fun and Games? Situating Gamification” (link).
2011
– Richard van Meurs (RMA), “Playing Along Your Friends: Asynchronity and the Social in Social Network Games” (link).
– Geert Bruinsma (RMA), “Framing the Videogame image: A Deleuzian approach to the images and the actions of 3D videogames” (link).
– Amber Lammers (RMA), “Decolonizing Play: An Examination of Ludic Literature” (link).
– Jan Daniël van der Munnik (MA), “Super Meat Boy’s tragisch ritueel – Naar een benadering van de ruimte binnen de magische cirkel” (link).
– Laura Verstoep (MA), “Van NPC naar SPC / Van Non Player Character naar Social Person Character” (link).
– Jenny Glas (MA), “Hijacking FARMVILLE” (link).
– Tessa Hastjarjanto (MA), “Adaptief gamen door goed game design” (link).
– Martijn van Best (MA), “Participatory Gaming Culture: Indie Game Design As Dialogue Between Player & Creator” (link)
– Tim Hüfken (MA), “Exploratie van de Ervaring – Een ontdekkingsreis naar spelplezier en ruimtelijkheid in games” (link).
– Aikaterini Gnafaki (MA), “EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground” (link).
– Michael Ros (MA), “Game Dramaturgy: A thought experiment on the integration of the theatre dramaturge in the videogame design process” (link).
– Froukje Zumbrink (MA), “Play or work? De veranderende relatie tussen producent en consument bij locatie gebaseerde diensten” (link).
– Paul de Nooij (MA), “Homo Ludens 2.0 – Winnaar of verliezer? De vervaging tussen spel en werk in de digitale cultuur” (link).
– Jorik van der Hoek (MA), “Tussen boek & spel: Een onderzoek naar de ontwikkeling van het spelelement in lezen” (link).
– Martijn van Best (MA), “Participatory Gaming Culture: Indie Game Design As Dialogue Between Player & Creator” (link).
2010
– Lotte Harmsen (RMA), “Virtual space in computer games” (link).
– Javier Sancho Rodriguez (MA), “Exploring Computer Game Dramaturgy” (link).
– Michiel de Vries (MA), “Playformance: Waar games en performance art elkaar ontmoeten” (link).
– Michiel Kamp (MA), “Ludic music in video games” (link).
– Karlijn Sluijter (MA), “Game wordt film: de narratieve structuur van game-naar-film-adaptaties” (link).
– Jan Veenstra (MA), “Beyond the network perspective: kritische analyse van een perspectief op play” (link).
– Bas Bergervoet (MA), “De Nederlandse gamepers en de ambivalente relatie met de game-industrie” (link).
2008
– Lies van Roessel (RMA), “Restaging the epic for computer game literacy education” (link).
– Andrew Weeks (MA), “Cultural Interfaces” (link).
2007
– Loes Vollenbroek (MA), “Contextualizing Gaming Practices: MMORPG Players and ‘Real Life'” (link).
– Jan Castelijns (MA), “Ik ben Snake, Solid Snake! Een onderzoek naar de toepassingsmogelijkheden van het filmtheoretische concept van identificatie binnen de spelervaring” (link).
– Jofellini Pulmano (MA), “A Bigger Fish to Fry : Assessing Learning in World of Warcraft” (link).
– Jochem Naafs (MA), “De spelende bezoeker van playful performance: een productiedramaturgisch onderzoek naar de rol van de performancebezoeker” (link).
– Vincent Nicolai (MA), “Weet wat ze spelen. Videogame classificatie op mondiaal en lokaal niveau” (link).
– Harald Warmelink (MA), “Multi-user game environments and collaborative constructivist didactics. An approach to using computer games in higher education” (link).
2006
– Mark Versteegen (MA), “De rectificatie van gedoemde gameaudio” (link).
– Mick de Meijer (MA), “Pervasive Games: the dream of the Virtual being Real” (link)
– Fabian de Graaf (MA), “Digital Game Based Learning als dè oplossing voor de schoolgaande jeugd?” (link)
– Sean Storey (MA), “Digital Samurai” (link).
2005
– David Nieborg (MA), “Changing the Rules of Engagement – Tapping into the Popular Culture of America’s Army, the Official U.S. Army Computer Game” (link).
– Pleuke van Dam (MA), “De ontschaping van het publiek: De integratie van de videogame in het theater” (link).