How can mobile games excel beyond the level of ‘play once and never use again’? In other words: what makes a good mobile game? Speakers: Kars Alfrink of Hubbub, Richard Birkin (UK) of Mudlark, and NIMk artist in residence Duncan Speakman (UK).
March 24th: Doing Mobile
Games are an easy way of addressing complex issues and igniting people to get involved. How can mobile games contribute to a better future? What good can a mobile game do? Speakers: Louise Down (UK) of Tate Modern, Karel Millenaar of FourceLabs and Emer Beamer of Butterfly Works.
March 25th: Ignite Amsterdam 7
Ignite is a fast-paced and merciless evening, full of fresh ideas and clever insights. Speakers get five minutes to present an idea or project. They make use of twenty slides that auto-advance every fifteen seconds. The seventh edition was all about mobile games. Speakers: 15 game developers, journalists, artists and programmers.