Posted on 8 November, 2003
Level Up, inaugural conference of the Digital Games Research Association (DiGRA)
In November 2003 the GAP organized Level Up, the inaugural conference of the Digital Games Research Association (DiGRA) in cooperation with DiGRA and leading academic and industry partners.
Computer games have become one of the main parts of the entertainment industry and an important element in our daily life. They also challenge the academic community with opportunities in a rapidly developing field of enquiry.
Approaching computer games as an autonomous field of academic research, the presentations of the conference studied computer, console, mobile and online games from the points of view of game design and reception, from social and cultural perspectives and paid special attention to computer game methodologies. You can find the conference proceedings HERE. You can also enjoy some pictures below via Jason Della Rocca.
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Conference manager Marinka Copier (Utretch U.) and DiGRA president Frans Mäyrä (U. of Tampere) welcome everyone to the conference.
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Jeffrey Goldstein (Utrecht U.), Aphra Kerr (Dublin City U.) and Eric Zimmerman (GameLab).
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Mary Flanagan with Michael Mateas (Georgia Tech.).
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Eric Zimmerman (GameLab) surrounded by Playlogic designers.
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Gonzalo Frasca (Ludology.org), Andrew Stern (InteractiveStory.net) and Chaim Gingold (Maxis).
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Sony, Microsoft, Nintendo and Nokia all provided game stations/pods with their latest wares.
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Brian Sutton-Smith in live video-conference conversation with Eric Zimmerman (GameLab).
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PainStation.
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People arriving for the Flux IGDA chapter event. At left Jan-Pieter van Seventer and Jeroen Van Mastrigt.
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The Gamefest conference party.
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David Thomas (Buzzcut.com) and Ernest Adams’.
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Rune Klevjer (U. of Bergen), Helen Kennedy (U. of West England), Sue Morris (U. of Queensland) and Seth Giddings (U. of West England) .
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Marcel du Long (Playlogic Games), Jeroen Van Mastrigt (HKU), Martin de Ronde (Guerrilla Games) and Jan-Pieter van Seventer (HKU).
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Martin de Ronde (Guerrilla Games) discusses the state of the games business in the Netherlands during the IGDA chapter meeting.
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Andrew Stern and Michael Mateas (of grandtextauto.org blog fame) show off a demo of their interactive narrative/game Facade.