Author Archive: beheer
Games and Play Research Seminar #6
On Tuesday March 22 the Centre for the Study of Digital Games and Play (GAP) will host its sixth seminar at Muntstraat 2a, room 1.11 from 15:00-17:00 with drinks afterwards. The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for…
Read moreGames and Play Research Seminar #5
On Tuesday February 2 the Centre for the Study of Digital Games and Play (GAP) will host its fifth seminar at Muntstraat 2a, room 1.11 from 15:00-17:00 with drinks afterwards. The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for…
Read moreRefugees in Utrecht explore the city through selfie-treasure hunt
On Tuesday December 1, a group of refugees from the Utrecht refugee center played a selfie-treasure hunt to playfully explore the city. This is the second time the game has been played with refugees. The selfie-treasure hunt is developed by GAP PhD candidates Stephanie de Smale and Sjors Martens, and research master students Nico Lopez…
Read more€150,000 Proof-of-Concept Grant Awarded for LBS Game for Higher Ed
ERC project Charting the Digital has just been awarded a €150,000 proof-of-concept (PoC) grant for making a location based game for teaching and instructing students on the intricacies of field-work, in an engaging an playful manner. The project is based in Warwick University, UK and Utrecht. The development will be carried out starting February 2016,…
Read moreGames and Play Research Seminar #4
On Thursday November 5 the Centre for the Study of Digital Games and Play (GAP) will host its fourth seminar at Muntstraat 2a, room 1.11 from 15:00-17:00 with drinks afterwards. The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for…
Read moreJoost Raessens travels to China to establish connections among possible partners in the field of serious gaming
Joost Raessens recently visited Beijing (China) in order to establish connections among possible partners in the domain of creative industries (universities, academies, companies), particularly in the field of serious gaming. International Collaboration The initial reason for this trip was the Chinese-Dutch Joint Scientific Thematic Research Programme (JSTP), an NWO research programme that enables bilateral collaboration…
Read morePersuasive Gaming GAP research project at Control Conference 2015
The Persuasive Gaming in Context project, in which GAP researchers Joost Raessens and Teresa de la Hera are involved, was one of the five projects selected to be pitched at the Research Showcase of the Control Conference 2015, Holland’s premier game development event, organised by game dev publication Control. The Research Showcase is a session…
Read moreGames and Play Research seminar # 3
On Monday June 8, the research focus area Game Research will host its third Games and Play Research seminar. The aim of these regular meet-ups is to create a physical space for game scholars and excellent students to present research, to provide room for game-related discussions, and to expand our academic and professional network. On…
Read moreGame companies and researchers see potential of serious games
On 22 May, a Friday afternoon, the Nest, the cradle of entrepreneurship at the Heidelberglaan, was crowded. In a ‘Science Meets Business’ seminar researchers from the focus area Game Research (Utrecht University) and various market participants gathered to discuss game research and how they could cooperate in this field. Present were large serious game companies…
Read more‘Science Meets Business’ seminar 22 May: “Persuasiveness in app and game technology”
Program 15.00 – 15.10 Welcome and Opening: drs. Mirko Lukács 15.10 – 15.45 Persuasieve communication, gaming and apps in UU research (prof. dr. Joost Raessens) 15.45 – 16.15 Apps as persuasive technologies in culture and education (dr. Stefan Werning) 16.20 – 16.50 Case ‘Persuasiveness in the SleepCare App’ (dr. Robbert Jan Beun) From the ‘science’…
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